Trailer
Two arms, two triggers
You aim with the mouse. Left click fires the left arm, right click the right one. The game never aims for you, which is exactly why it feels so good when your beam cutter sweeps through thirty scrappers at once.
You start with junk
Every robot lands with two scrap pistols. Beat a Warden and each robot opens its own cache: 48 weapons in eight families, from rifles and saw discs to beam cutters and tethers. Each arm grows its own skill tree up to Mk IX, and four cartridges decide what your shots do when they land:
- Impulse jumps from target to target as lightning
- Heat sets them on fire, and the fire spreads
- Cryo freezes them, and frozen ones shatter
- Gravity drags the horde into a well
Mix them and they react.
Somebody already owns these planets
Each planet has a Warden, and you meet it three times per landing. The Crane Warden on Rustport throws cargo containers at you. The Burrow Warden digs under Dustfall and comes up where it hurts. The Prism Warden on Cryoforge drags a lance across the whole field. There is no last planet: the jumps never stop, they only get meaner.
Built for a crew
Every seat gets its own chassis, silhouette and color, so you find each other in the worst of it. XP is shared, cards are personal and nobody grabs your loot. Get downed friends back up, jump into a running game and invite friends straight from Steam.
